Esports tryout and scrim workflow: stop losing players in Discord DMs
Most tryout problems are routing problems. Players do not know who reviews them, coaches do not know who owns the queue, and scrims disappear into private messages.
- →Capture role, rank, region, availability, and VOD.
- →Assign one owner per tryout and scrim.
- →Close every match with report, VOD, and action item.
- →Keep schedule conflicts out of DMs.
Tryouts need a decision system
A tryout queue fails when candidates can only ask: did anyone watch my VOD? Who decides? When is the next scrim? The workflow should answer those questions before anxiety turns into DMs.
- Capture role, rank, region, availability, and VOD.
- Assign a coach or reviewer.
- Schedule one trial block.
- Record decision, reason, and next review date.
Scrims need ownership
A good scrim route captures opponent, contact, date, map/mode/ruleset, roster, voice room, captain owner, VOD owner, and post-match report location.
VOD review closes the loop
- Every review should produce one behavior to keep.
- One issue to fix.
- One owner.
- One date for the next review.
KeepGrid layer
The installed pack creates routes and templates so tryouts, scrims, roster access, match reports, VOD review, media requests, and conduct reports do not collapse into captain memory.
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